Sunday, July 25, 2010

Gaming, siblings, and 'learning loops'

In response to the point bought up in class today referring to the 'learning loop' where younger siblings learn gaming from older ones, and during those younger years they develop the skills that allow them to enter into competitive games. On a particularly exciting Friday night I was playing Tekken Tag with 2 friends, one male one female. Neither are particularly familiar with the game, but it should be noted that the girl has 5 brothers, and the guy has 2 sisters. The girl had previous experience with a variety of games whereas the guy only plays the odd sports game on Playstation and XBOX. The girl's strategy consisted of 'button mashing', where she simply panics and pushes as many buttons as possible in no particular sequence in the hope that she chances upon a powerful move to win her the game. I tried to explain that a better strategy is to remain calm, utilise the block ability, and time her attacks better. My male friend in this example quickly realised this and adapted his game. After an hour he was pretty good, having learned a handful of moves and winning the odd round. She on the other hand was still button mashing after an hour of gaming, at which point she decides the game is too hard and wanted to move to another. It's possible she may have been turned off partially by the violence that is inherent in fighting games such as the Tekken series. If gaming is learned from older siblings it would seem that the girl should have had a distinct advantage over the guy who only has female siblings. I guess it's kind of hard to tie down the exact reason for this disparity of gaming ability when there are so many other circumstances at play. For example the supposed preference of girls to RPG/Puzzle games (Tekken is neither), or maybe the competitive nature of fighting games. Players experience with gaming theoretically should play a role here too but it seems in this example it doesn't. What this example does show is siblings seemed to have played no part in their ability to learn and play that particular game.

2 comments:

  1. I think males are more likely to learn the rules of the game to gain a competitive edge over the competition whether they do it consciously or unconsciously

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  2. Martin, in scientific terms: you have a very small sample size. I agreed with the learning loop idea that was brought up in class today. I have an older brother, and so grew up playing with his playstation and computer games. I had "girly" toys too, but was less interested in playing with them, mostly because there was no one to play with at home. I would assume that your female friend with the five brothers, was probably highly encouraged to play with "female" toys as a child, being the only girl in a family with five boys, her parent's probably enjoyed treating her very much like a girl, and giving her plenty of "girly" things. I would also assume that your friend with the two sisters received the same sort of treatment, except with "boyish" toys. Additionally, I don't think the learning argument applies just to older siblings. Friends, parents and other people close to children can influence and encourage behaviour.

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