As a final post I will talk about an aspect which was in my assignment. In the popular media culture, the videogame phenomenon has vast potential in influencing people from any age. Many children are influenced now days in this phenomenon and perceives the world in different ways. Like any people, gender is another large aspect which also considers on how people are influenced. Many videogames generally target the male audience as they are designed by men and for many men. Due to this many games with high ratings in violence such as GTA include gore and violence which may offend many women as GTA allows sexual activities with prostitutes, murder and rape. The form of portraying females as sexual objects rather than people depict a perspective in the male mind which supports the women to be depicted in this nature. This brings up ideas of perception which leads to many anti-female ideas and the right of violence against women.
A study brought up in 2007 shows that the male characters were vastly portrayed to be very aggressive in comparison to the female characters which were seen in a very sexualised way. However, in contrast some games were designed to show a strong female character which takes part in a large role to the Women community. Tomb Raider is a videogame most known to have this impact however still portrays sexuality which the characters looks, features and also the violence that Lara Croft portrays which still engages with the male audience. Gender is controversial when it comes to videogames in the perception of the male and female community.
Lara Croft - The pose which emphasises the sexual features of this character.
Women from Grand Theft Auto - The prostitutes which a highly sexualised in this image.
Michael
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